Akela Lo Yee Log

4 Projects
4 Connections


I am a student at The Hong Kong Polytechnic University School of Design, studying under the Master of Design in Interaction Design, with focus mainly on interaction installation and graphic communications.

I look forward to the future of the interaction design industry. I look forward to the day when we are no longer suppressed by conventional means, and can develop ideas freely. I look forward to a global platform for design where we can break through into completely new territories. I look forward to merging technology and design together to create work that can provide solutions to peoples’ demands. I am eager to apply my knowledge to tackle each creative challenge that may come in the future.


The Hong Kong Polytechnic University

Master of Design (Interaction Design)

2013 – 2014 

Hong Kong Art School


2010 – 2012


Scanine | Dog on Bus

Scanine is a project that consists of adapting to the RFID scanners that will enable dogs to use Hong Kong’s public transport. The goal is to allow pet dogs and their owners to travel in buses instilling the sense of safety and security among fellow passengers.

The project involves both hardware and software development. In the hardware part we build two sets of scanners. One that is located at the entrance of the bus and the other at the exit. The scanners at the entrance will update the dog’s information and travel history onto our software system. On the other hand the scanners at the exit will notify the software system that the dog has alighted from the bus. The software will include developing a bus journey algorithm for dogs that accumulates information such as travel history, past incident report and medical history. If any one of the three factors does not live up to the acquired standards, the bus driver will have all rights to ban the dog from the bus for a certain period of time.

The aim Project Scanine is to ensure the dog is healthy, well-behaved and therefore eligible to travel by public transport, knowing he will not cause any trouble to the other passengers. This system could lead to future projects involving other transport systems such as MTR and ferries. This system aims to promote the use of public transport to a broader target audience that in-turn will help save the environment and could lead to helping dog-owners in choosing a cheaper option for transport.

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I Remember – Open 2 Share

Vision Statement

Collectively, memories meld people together, build a base of shared reality to create ties for the future in Hong Kong.

Drink and Chill in front of store, is a collective childhood memory of many of Hong Konger. In the 60s Hong Kong, before plastic material getting popular, most of the drinks are sold in glass bottle. There is one dollar of glass bottle return for each bottle of drink. Because of this reason, it encouraged people to take some time for finishing their drink and return it immediately. This is the background how the relationship started by seller and their customers.
Nowadays Hong Kong, people do concentrated on their busy schedule. Paper or plastic container of drink gives us convenience that we can enjoy it in anytime and anywhere. The opportunity of let people stay and enjoy a moment with drink and the others is fading off. A propose of corporation with the nostalgia product line of vita soy drink of the Vitasoy Company. An activities to promote the relationship of enjoy the moment with double joy in a public area. Pairs of free drinks with double opener encourage people to build a friendship collaboratively. By using a nostalgia design, the opener require two bottle to open the cap in one time. While having chill they may find memorable words from the good old days.

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I Remember - Dinner Time

Vision Statement

Collectively, memories meld people together, build a base of shared reality to create ties for the future in Hong Kong.

“Dinner Time” is an installation of collective memories of the 60s family having dinner in Hong Kong. It allow visitors to experience by touching and hearing the relationship among family and neighbourhood. The idea is to let visitors to get involve to the dialogs in Hong Kong 60s and learn from their relationship.

On the table, there are 4 rooster bowls for representing the person of Mother, Father, Son and the neighbour. Each tilted angle of the rooster bowl toward respective person, you will be able to hear their conversation to you. It also allow visitors to create their own conversation for the next visitor by tilting backward the bowl. We believe that exhibition and activities provide space for design an emotional and engaging sensible experience for younger generation to be appreciative and maintaing the core of the pervious generation.

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Collaborative design and technology focused on how to bring different discipline’s talents together in order to create and generate unimaginable outcome. 
In general, there are two layers of collaboration involved in this particular case of design process: client versus designers, and designers among themselves. 
The core objection of the task is to design products according to, or inspired by the experience to Xi-An, China, or relative Chinese culture assets and entities. 
Due to the above requirement, the research for the case is heavily depending on primary research by personal experience, with certain amount of secondary data collection as supportive documents.

Goal to achieve: Design a solid product and use rapid prototyping technique to produce a single prototype as final outcome. The design must be related to the Xi-An visit, by using local inspirations as research material. The final outcome should be a product that viewers and consumers can related to Chinese culture, and serve to purpose to promote the rich feature of Chinese culture. 
Primary objectives: 
-Create a (or a set) of product that has multiple aspects of interaction between the product and user, user to user, and user to product. 
-It should focus on user experience.
Secondary objectives:
-The product should combine modernism with historical influence, and display contrast by the product itself.
-The product should not be adapting any existing ancient designs directly, but should the design development processes through stages of deconstruction, digestion, and reconstruction. 
-Should including both concept impact and hidden message.

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