MSc, BEng
Keywords
Interactive Materiality, Material-centered interaction, Research through design, Tangible interaction
Research Abstract
Recent advances in material science and ubiquitous computing have intrigued HCI scholars to adopt materiality as a new lens to see the next wave of human-computer interaction where the digital and physical world become entangled. Despite the theoretical flourishing, the practical designerly processes and concrete cases of addressing this emerging sphere of research are still in scarcity. This PhD strives to bring external HCI knowledges and technologies from material science and computer science to the creation of materiality practices from a designerly perspective.
Expected Contributions
The expected contributions of this PhD study are twofold. First, it is to give a clear definition of interactive materiality with concrete design instances. Secondly, it is to offer intermediate level knowledge in terms of e.g., illustrative design guides, typological understandings of interactive materiality, and/or designerly methods and tools for operation.
Publication
- Sark Pangrui Xing, Bart van Dijk, Pengcheng An, Miguel Bruns, Yaliang Chuang, and Stephen Jia Wang. 2022. Puffy: A step-by-step guide to craft bio-inspired artifacts with interactive materiality. (arXiv preprint. Appearing on ACM TEI'23 soon!). CoRR abs/2211.14746. https://doi.org/10.48550/arXiv.2211.14746
- Sark Pangrui Xing and Yaliang Chuang. 2021. ESPBoost: A Rapid Prototyping Toolkit for Helping Designers Create the Internet of Tangible Things. In Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications (CEUR Workshop Proceedings). Retrieved from http://ceur-ws.org/Vol-2996/paper5.pdf
Qualifications
M.Sc. of Industrial Design, Eindhoven University of Technology
B.Eng. of Industrial Design, Beijing Normal University, Zhuhai
Supervisors
Prof. Stephen J. Wang [Chief-Supervisor]
Dr. Hailiang Wang [Co-Supervisor]
Dr. Jeffrey C. F. Ho [Co-Supervisor]
Specialisation / Interests
In-situ user evaluation, Rapid prototyping, Tangible interaction, Peripheral interaction, Materiality of interaction