Ricky Tan

0 Projects


Tan Liang (Ricky) is a PhD student in School of Design at The Hong Kong Polytechnic University. He received his BA in Graphic Design from Hunan University of Technology in 2000, and MFA in Digital Media Art from Guangzhou Academy of Fine Arts (GAFA) in 2004 respectively.

He has over 10 years’ experience in teaching and project practice related to digital media art & design. In 2004, he started to teach in the Department of New Media Art & Design at GAFA and became an Associate Professor in 2013. He was also a Visiting Scholar at Art School of Aix-en-Provence in France where he studied creative coding and participated in several projects of public interactive installation from October 2009 to June 2010.

He has undertaken several government-funded research projects and published a series of academic books and papers. His book Processing Interactive Programming Art is one of the most popular publications of digital media education in China. His design projects include new media installation design in China Hall of 2005 Japan world EXPO and 2010 Shanghai world EXPO. He also held several collaboration workshops between GAFA and PolyU Design, Berlin Weissensee School of Art in Germany, Singapore Nanyang Polytechnic.

In December 2014, he started his PhD study in PolyU Design, and his current research interests include tangible interaction design, interactive advertising design, data visualization and creative coding.

Research Title
Interactive Environment System Design toward Learning and Collaboration

Dr. Kenny Chow (Chief Supervisor)
Dr. Bryan Rill (Co-Supervisor)
Dr. Gino Yu (Co-Supervisor)

About the Research
The main purpose of this research is to explore, experiment and create mediated environment system that is interactive between the specific physical spaces, the users and the data, in which the physical spaces become the media of learning, collaboration and interpersonal communication, and people can acquire the respective emotional experience.

Traditionally, architectural space has been thought of as static walls, roofs and floors that enclose us. Interactive Environment System (IES) in the physical space shifts the traditional concept of space and invites us to consider space as a dynamic environment and adaptive surface that is sensitive to the surrounding environment, human movements, sound, smells, temperatures or radio waves. IES encourages users to be an active performer in the construction of their own environments. It also promotes environments as a framework to animate these new experiences.

Research Objectives

  • Study and understand the environmental psychology, embodied interaction and emotional experience of users, as are related to IES.
  • Explore the possibilities for dynamic, interactive environment in which people and physical space engage in a mutual relationship. By connecting data and experiences that develop through this relationship, the built interactive environment becomes an interactive, responsive and intellectual system.
  • Establish a theoretical framework of IES in the context of design, technology, education and psychology.
  • Develop the interactive environment system integrated with digital media to enhance the efficiency of learning, collaborative ability and interpersonal communication.