BFA, Colegiatura Colombiana
MFA, Kent State University
PhD, (waiting for examination), The Hong Kong Polytechnic University
- Interaction Design – tangible and embodied interaction design
- Interactive Storytelling – tangible narrative authoring and design
- Immersive Experiences – mixed-reality, augmented reality, pervasive experiences
- Visual Communication Design
Daniel holds a BFA in Graphic Design from Colegiatura Colombiana (Colombia) and a Master of Fine Arts degree in Visual Communication Design from Kent State University (US). He is currently a Ph.D. candidate in Design from the School of Design of the Hong Kong Polytechnic University.
His research interest is located in the intersection between Interaction Design and Visual Communication design, specifically the design of tangible interactive narrative experiences. As a researcher, he is experienced conducting practice-led work using the Research through Design methodology. This allows him to explore multimodal design by integrating interactive storytelling, new media, and digital humanities with design methods and practices. His most recent work focuses on theorizing and proposing an artifact-centered authoring model for tangible narratives. This work has been presented in several conferences, and a journal paper expanding on this is currently underway.
In future work, Daniel intends to expand further theory into Tangible Narratives by proposing a framework for tangible interactive storytelling that focuses in the relationship between materiality and interactivity, as well as the relationships between the environment, the body and the narrative. Additionally, he intends to explore the application of new technologies that can enhance the tangible and physical aspects of a narrative experience.
Echeverri, D., & Wei, H. (2021a). Exploring the Design Case of Letters to José: A Mixed-method, Phenomenological Study of a Tangible Narrative (forthcoming). Entertainment Computing Journal, 38.
Echeverri, D., & Wei, H. (2021b). Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José (in press). Proceeding of TEI 2021. Presented at the TEI 2021, Salzburg, Austria. doi: https://doi.org/10.1145/3430524.3446070
Echeverri, D., & Wei, H. (2020a). Letters to José: A Design Case for Building Tangible Interactive Narratives. In A.-G. Bosser, D. E. Millard, & C. Hargood (Eds.), Interactive Storytelling. ICIDS 2020 (pp. 15–29). Bournemouth, UK: Springer, Cham. doi: https://doi.org/10.1007/978-3-030-62516-0_2
Echeverri, D. (2020b). Sincerely Yours: Orchestrating Tangible Interactive Narrative Experiences. Cubic Journal, 1(4), 202–207.
Echeverri, D., & Wei, H. (2019a). 27 Letters: Trajectories and Multimodality in Interactive Storytelling. MODE2019 Conference Proceedings, 28–33. Wellington, New Zealand: Rutledge, Focal Press.
Echeverri, D., & Wei, H. (2019b). Down the Rabbit Hole: Five Hedonic and Pragmatic Facets of Audience Engagement in Playable Stories. In U. Kokil & T. Ota (Eds.), The Twelfth International Conference on Advances in Computer-Human Interactions (pp. 32–38). Athens, Greece: IARIA XPS Press.
Echeverri, D. (2019a). Letters to José. [Interactive Exhibition] Exhibited at Gallery D – Jocket Club Innovation Tower, The Hong Kong Polytechnic University October 28 – November 2.
Echeverri, D. (2019b). Letters to José at #BreMM19 - Fourth Bremen Conference on Multimodality. [Interactive Exhibition] Exhibited at University of Bremen (Germany) September 27.
Echeverri, D. (2019c). Letters to José at MODE2019. [Interactive Exhibition] Exhibited at Massey University (New Zealand) May 30 – June 1.
About my Ph.D Research
Title: Experiencing Stories Through Artifacts: An Authoring Model for Tangible Narratives
Tangible Narrative, Artifacts for Storytelling, Interactive Narrative, Tangible Interaction, Research through Design
This research examines how physical artifacts can support the interactive process of engaging with a narrative and the motives, factors, and mechanisms that lead to its enjoyment. It surveys literature from the study of interactive storytelling and examines experimental research and creative work on interactive narratives, tangible interaction, pop-up books, and paper-based computing. It also considers principles brought from the study of play and games, social semiotics, as well as cognition and human behavior. The research contributes a fully implemented design case, Letters to José, to the repository of interactive digital narratives and the limited body of works of tangible narratives. Letters to José is an interactive non-linear narrative inspired by the exchange of letters between two brothers: Jesús –a young medical student– and José –an air force recruit. The story describes the events in Jesús’s life and depicts the changes in Colombian society in the late 1940s. In a physical/digital hybrid form, Letters to José is presented as three interactive, physically unfolding story worlds that combine unique paper mechanisms with different visual, performative, and auditory modes.
Research Methodology and Results/ Outcomes
This dissertation presents the authoring, development, and building of Letters to José, conducted through the Research through Design methodology. The design rationale is informed by a conceptual framework built to explore the triangular relationship between the ontological perspectives of the interactive narrative: the story, the system, and the presentation, and the way meaning is made in these specific perspectives. At the end of the research process, Letters to José is evaluated with a mixed-method study that looks at the participants’ phenomenological experiences and understand the motives, factors, and mechanisms that led them toe njoy Letters to José.
A multitude of findings is drawn from the creation of Letters to José, the conceptual framework, and the mixed-method study, which reveal critical design aspects and considerations for authoring tangibles narratives. These considerations are translated into a key outcome of this dissertation, an authoring model for tangible narratives. The authoring model considers the relationships between physical artifacts, their characteristics and functions in the narrative experience, and how the narrative structure affords the intervention of physical manipulation. Ultimately, this dissertation prescribes practices and considerations that can be used to analyze and study interactive narratives and support the authoring and design of tangible narratives.
Date of Thesis Submission