PhD, MSc, MPhil, BEng
- Human-Computer Interaction
- Virtual Reality
- Information Architecture
- Interaction Design
- Digital Games
Jeffrey Ho is an assistant professor in the School of Design at the Hong Kong Polytechnic University, where he involves in the teaching of two programs, BA (Interactive Media) and MDes (Interaction Design).
Jeffrey Ho holds a PhD in Communication from the Department of Media and Communication at City University of Hong Kong, an MSc in Human-Computer Interaction with Ergonomics from UCL Interaction Centre (UCLIC) at University College London, an MPhil in Computer Science and a BEng in Software Engineering from the Department of Computer Science at the University of Hong Kong.
Lau, H. C. H., & Ho, J. C. F. (2021). Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions. Multimodal Technologies and Interaction, 5(12), 78. https://doi.org/10.3390/mti5120078
Ding, J., & Ho, J. C. F. (2021). Mapping Engaging Experiences and Frame Shifting in Elucidation and Interactive Animation with Blending Theory in Public Exhibitions. Interaction Design and Children (IDC ’21), 599–603. https://doi.org/10.1145/3459990.3465188
Xie, A., Ho, J. C. F., & Wang, S. J. (2021). Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership. In A. Brooks, E. I. Brooks, & D. Jonathan (Eds.), Interactivity and Game Creation (pp. 365–378). Springer International Publishing. https://doi.org/10.1007/978-3-030-73426-8_22
Yan, Y., Wei, H., Ho, J. C. F., & Yap, A. (2021). A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation. In A. Brooks, E. I. Brooks, & D. Jonathan (Eds.), Interactivity and Game Creation (pp. 409–424). Springer International Publishing. https://doi.org/10.1007/978-3-030-73426-8_25
Ho, J. C. F., & Ng, R. (2020). Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion. Behaviour & Information Technology. https://doi.org/10.1080/0144929X.2020.1864018 (Online First)
Yang, A. C. H., Lau, N., & Ho, J. C. F. (2020). The Role of Bedroom Privacy in Social Interaction among Elderly Residents in Nursing Homes: An Exploratory Case Study of Hong Kong. Sensors, 20(15), 4101. https://doi.org/10.3390/s20154101
Zhang, X., & Ho, J. C. F. (2020). Exploring the Fragmentation of the Representation of Data-Driven Journalism in the Twittersphere: A Network Analytics Approach. Social Science Computer Review. https://doi.org/10.1177/0894439320905522 (Online First)
Ho, J. C. F. (2020). Real-World and Virtual-World Practices for Virtual Reality Games: Effects on Spatial Perception and Game Performance. Multimodal Technologies and Interaction, 4(1), 1–15. https://doi.org/10.3390/mti4010001
Ho, J. C. F., & Zhang, X. (2020). Strategies for Marketing Really New Products to the Mass Market: A Text Mining-Based Case Study of Virtual Reality Games. Journal of Open Innovation: Technology, Market, and Complexity, 6(1), 1. https://doi.org/10.3390/joitmc6010001
Ho, J. C. F. (2019). ClothSurface: Exploring a Low-Cost Prototyping Tool to Support Ideation for Shape Displays. Multimodal Technologies and Interaction, 3(3), 64. https://doi.org/10.3390/mti3030064
Ho, J. C. F. (2019). Exploring the Effects of VR Gameplay Videos on Performance and Experience. In DiGRA ’19 - Proceedings of the 2019 DiGRA International Conference. http://www.digra.org/digital-library/publications/exploring-the-effects-of-vr-gameplay-videos-on-performance-and-experience/
Ho, J. C. F., & Zhang, X. (2019). Marketing Virtual Reality Games with Text: A Text Mining Analysis of Game Descriptions on Steam. In 69th Annual Conference of International Communication Association.
Wei, H., Ho, J. C. F., Chow, K. K. N., Blevis, S. A., & Blevis, E. (2019). Should Do, Can Do, Can Know: Sustainability and Other Reflections on One Hundred and One Interaction Design Projects. In Proceedings of the Fifth Workshop on Computing Within Limits (p. 6:1-6:18). New York, NY, USA: ACM. https://doi.org/10.1145/3338103.3338109
Ho, J. C. F. (2018). Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors. In HCI 2018: Human-Computer Interaction. Theories, Methods, and Human Issues (pp. 102–113). https://doi.org/10.1007/978-3-319-91238-7_9
Ho, J. C. F. (2018). Computer as Partner: A Critique Perspective of Interaction Design for Social Sustainability. In Proceedings of the Sixth International Symposium of Chinese CHI on - ChineseCHI ’18 (pp. 95–99). New York, New York, USA: ACM Press. https://doi.org/10.1145/3202667.3202680
Ho, J. C. F., & Yao, M. Z. (2018). Encouraging Learners to Explore Websites: Hyperlinks as Invitations. Journal of Educators Online, 15(2). https://www.thejeo.com/archive/2018_15_2/ho_yao
Ho, J. C. F., & Yao, M. Z. (2018). Sequence Analysis in Distributed Interactive Learning Environment: Visualization and Clustering of Exploratory Behavior. Journal of Educators Online, 15(2). https://www.thejeo.com/archive/2018_15_2/ho_yao_2
Ho, J. C. F. (2017). Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game. In The 16th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT’17) (pp. 147–162). https://doi.org/10.1007/978-3-319-67684-5_10
Ho, J. C. F. (2017). How to teach non-design students to make video games? A game level design workshop. In 4th Annual Chinese DiGRA Conference.
Ho, J. C. F. (2017). Training Virtual Reality and Augmented Reality Prototyping without Coding. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’17 (pp. 2646–2651). New York, New York, USA: ACM Press. https://doi.org/10.1145/3027063.3053191
Ho, J. C. F. (2017). Relevance and Immersion in Digital Games: Content and Personal Factors. In Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia - CHIuXiD ’17 (pp. 24–27). New York, New York, USA: ACM Press. https://doi.org/10.1145/3077343.3077345
Ho, J. C. F. (2016). Effect of Real-World Experience on Immersion in Virtual Reality Games. In Proceedings of the Fourth International Symposium on Chinese CHI - ChineseCHI2016 (pp. 1–5). New York, New York, USA: ACM Press. https://doi.org/10.1145/2948708.2948709
Ho, J. C. F. (2015). Configuring Devices as End-User Programming in the Era of Internet of Things. International Reports on Socio-Informatics (IRSI), Proceedings of the CHI 2015 - Workshop on End User Development in the Internet of Things Era, 12(2), 39–44.
Ho, J. C. F. (2012). A two-factor model for designing hyperlink annotations. In 4th Postgraduate Symposium of the Chinese Journalism and Communication Consortium.
Yao, M. Z., Ho, J. C. F., & Xu, M. (2012). Examining the Impact of Web Advertising on Reading: An Eye Tracking Study. Journalism and Mass Communication, 2(2), 343–354.
Yao, M. Z., Ho, J. C. F., & Xu, M. (2011). Examining the Impact of Web Advertising on Reading: An Eye-Tracking Study. In 61st Annual Conference of International Communication Association.
Chan, W. K., Ho, J. C. F., & Tse, T. H. (2010). Finding failures from passed test cases: improving the pattern classification approach to the testing of mesh simplification programs. Software Testing, Verification and Reliability, 20(2), 89–120. http://doi.org/10.1002/stvr.408
Chan, W. K., Cheung, S. C., Ho, J. C. F., & Tse, T. H. (2009). PAT: A pattern classification approach to automatic reference oracles for the testing of mesh simplification programs. Journal of Systems and Software, 82(3), 422–434. http://doi.org/10.1016/j.jss.2008.07.019
Chan, W. K., Ho, J. C. F., & Tse, T. H. (2007). Piping Classification to Metamorphic Testing: An Empirical Study towards Better Effectiveness for the Identification of Failures in Mesh Simplification Programs. In 31st Annual International Computer Software and Applications Conference - Vol. 1- (COMPSAC 2007) (pp. 397–404). IEEE. http://doi.org/10.1109/COMPSAC.2007.167
Chan, W., Cheung, S., Ho, J. C. F., & Tse, T. H. (2006). Reference Models and Automatic Oracles for the Testing of Mesh Simplification Software for Graphics Rendering. In 30th Annual International Computer Software and Applications Conference (COMPSAC’06) (pp. 429–438). IEEE. http://doi.org/10.1109/COMPSAC.2006.71