BSc (Xi'an Shiyou), MSc (Alberta), PhD (Simon Fraser)
- Game design and analysis
- Interactive storytelling: structure, system, experience
- Interaction design
- Human computer interaction
Huaxin Wei is an associate professor in the School of Design at the Hong Kong Polytechnic University, where she is involved in the teaching and curriculum development of the programs of BA in Interactive Media and MDes in Interaction Design. Her primary research explores characteristics and strategies of game narrative design. This line of research has resulted in a descriptive framework for analyzing video games from various narrative perspectives. Her broader research interests include game design and analysis, interactive storytelling, and human-computer interaction. Her current teaching covers topics ranging from game design and development, interaction design methods and process, as well as user research and participatory design.
Huaxin Wei earned a PhD from the School of Interactive Arts and Technology at Simon Fraser University in British Columbia, Canada and a M.Sc. from the Department of Computing Science at the University of Alberta, Canada.
Wei, Huaxin, and Betty Durango. 2019. “Exploring the Role of Narrative Puzzles in Game Storytelling.” Paper presented at DiGRA 2019: Game, Play and the Emerging Ludo Mix, Kyoto, Japan, August 6-10, 2019. Digital Games Research Association DiGRA.
Wei, Huaxin, Dianya Hua, Eli Blevis, and Zitao Zhang. 2019. "MemoryReel: A Purpose-designed Device for Recording Digitally Connected Special Moments for Later Recall and Reminiscence." In Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '19). New York: ACM. doi: 10.1145/3294109.3295649.
Hua, Dianya, Huaxin Wei, and Eli Blevis. 2018. “MemoryPin: Turning Digitally Co-Present Moments into Tangible Memory Keepsakes.” In DIS ’18 Companion Proceedings of the 2018 Designing Interactive Systems Conference, 253-258. New York: ACM. doi: 10.1145/3197391.3205445.
Wei, Huaxin, and Betty Durango. 2017. “Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games.” In Proceedings of the 2017 ACM SIGCHI Conference on Creativity & Cognition, Singapore. New York, NY: ACM.
Wei, Huaxin, and Chaoguang Wang. 2016. “From Construction to Perception: Three Views of Level Design for Story-Driven Games.” Level Design: Processes and Experiences, edited by Christopher W. Totten, 53-78. Boca Raton, FL: A K Peters/CRC Press.
Wei, Huaxin. 2011. "Structuring Narrative Interaction: What We Can Learn from Heavy Rain." In ICIDS 2011: The 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada, November 28-December 1, 2011, 338-341. Berlin; Heidelberg: Springer-Verlag.
Wei, Huaxin, and Tom Calvert. 2011. "Conventions and Innovations: Narrative Structure and Technique in Heavy Rain." The Journal of the International Digital Media and Arts Association 8 (2): 59-68.
Wei, Huaxin, Jim Bizzocchi, and Tom Calvert. 2010. "Time and Space in Digital Game Storytelling." International Journal of Computer Games Technology, 2010, Article ID 897217, 23 pages, 2010. doi:10.1155/2010/897217.
Wei, Huaxin. 2010. "Embedded Narrative in Game Design." In Proceedings of the International Academic Conference on the Future of Game Design and Technology (Futureplay ’10), Vancouver, Canada, May 6-7, 2010, 247-250. New York, NY: ACM.
Seif El-Nasr, Magy, and Huaxin Wei. 2008. “Exploring Non-Verbal Behavior Models for Believable Characters.” In Interactive Storytelling: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, 71-82. Berlin; Heidelberg: Springer.