Speaker: Simon Niedenthal, PhD, Senior Lecturer, Malmö University
Our Unique Sense of Smell and Nosewise are two recently-funded olfactory research initiatives, and both include a game design component. We propose to explore whether regular training through smell-enabled games can improve memory and expand sensory capacity. The mandate from our funding sponsors is clear: to produce groundbreaking social science research on olfaction. As a means of coordinating our relative knowledge contributions, this presentation will argue that an extended application of the Research through Design paradigm can help link game design with social sciences research. Besides displaying early concept designs for smell-enabled game prototypes, this presentation will also address several questions that have emerged thus far in our interdisciplinary work.